May 18, 2018
Game programmer based in Los Angeles. Previously graphics engineer at thatgamecompany on Sky
Electronic music composer / Sound designer based in Los Angeles and Tokyo
Mirror Drop is a psychedelic 3D puzzle game where you maneuver a reflective sphere in a world full of mirrors, over-saturated colors, and infinities. Each level contains three puzzles and a hidden exit, set against 100% raytraced alien geometry.
Windows, Mac, and Linux. Haven't decided on VR yet.
3+ hours across 25 levels. Levels can be played in any order, except for the last which takes a more serious effort to unlock and complete.
A mid to high end graphics card from the last few years should work fine. For less powerful computers I recommend changing the in-game graphics quality to AUTO (the option after 1.0X). This will automatically adjust the quality to get better framerate.
Keyboard / mouse and gamepad (Xbox, PS4, etc), fully configurable in controls menu.
It was built from scratch using a custom raytracing engine with all the levels hand-coded. Each level is made up of 32 objects or less and only three primitive types: cubes, spheres, and cylinders. NO TRIANGLES.
About a year and a half. Development started in January 2017.